Entrance-
Stance-
Walk-
Run-
Turn Around-
Jump-
Double jump-
Back jump-
Back double jump-
Falling-
Land-
Basic comboNeutral Special: FireBallprojectile-
AirSame Thing
Side Special: Shell Shockprojectile-
AirSame Thing
Up Special: Classic Jump PunchStart-
Loop-
have this go up 3 seconds
End-
Coin-
this happens when mario hits someone
AirSame Thing
Down Special: POW BlockStart-
loop-
you can hold for 5 seconds.
If counter activated-
the effect-
same time as ike's counter attack if activated.
fail/end-
AirSame thing
Forward SmashSmash-
Up SmashSmash-
Down Smash-Smash-
Neutral air-
Up air-
Forward air-
Back air-
Down air-
Aeriel Lands-
Crouch-
Down tilt-
Up tilt-
Forward tilt-
Dash attack-
Grab miss-
Grab-
Pummel-
Foward throw-
Up throw-
Back throw-
Down throw-
Final Smash-
Guard-
Back Roll-
Forward Roll-
Sidestep-
Air dodge-
Tech-
Wall-Tech-
Wall-Jump-
Shield Break (Dizzy)-
Sleep-
Wake up-
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)-
Hurt 3 (Dead)-
Hurt 4 (Getting back up)-
Get-up attack-
Edge lean-
Hang-
Ledge attack-
Ledge roll-
Assist trophy-
Hammer-
Item Swing-
Fire Flower Hold-
Walk While Using Item-
Item Shoot-
Item toss-
Forward:
Up:
Down:
Back:
Hold heavy object-
Walk w/heavy object-
H.O Throw-Forward:
Up:
Down:
Wall-Hit-
Climb ladder-
Ride down ladder-
Crawl-
Swim-
Drown-
G&W Ball-
Super Spicy Curry-
Electric Hit-
Up Taunt-
Side Taunt-
Down Taunt-
Win-
Lose/clap-
Revival Platform-
Misc.
Attacks and Sound Effects
Win Theme